📒 My Avatar My Self by Zach Waggoner

Genre : Games & Activities
Publisher : McFarland
ISBN_10 : 9780786454099
Copyright Year : 2014-01-10
File Format : All Formats
File Download : 207
Price : FREE


E-BOOK EXCERPT

With videogames now one of the world’s most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee’s theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player’s sense of self and makes recommendations of terminology for future identity researchers.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

Genre : BUSINESS & ECONOMICS
Publisher :
ISBN_10 : 9789401208581
Copyright Year : 2012-11
File Format : All Formats
File Download : 344
Price : FREE


E-BOOK EXCERPT

The content of this volume reflects theoretical and practical discussions on cultural issues influenced by increased adoption of information and communication technologies. The penetration of new forms of communication, such as online social networking, i

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

Genre : Social Science
Publisher : Routledge
ISBN_10 : 9780429614903
Copyright Year : 2020-07-17
File Format : All Formats
File Download : 516
Price : FREE


E-BOOK EXCERPT

For nearly 40 years researchers have been using narratives and stories to understand larger cultural issues through the lenses of their personal experiences. There is an increasing recognition that autoethnographic approaches to work and organizations add to our knowledge of both personal identity and organizational scholarship. By using personal narrative and autoethnographic approaches, this research focuses on the working lives of individual people within the organizations for which they work. This international handbook includes chapters that provide multiple overarching perspectives to organizational autoethnography including views from fields such as critical, postcolonial and queer studies. It also tackles specific organizational processes, including organizational exits, grief, fandom, and workplace bullying, as well as highlighting the ethical implications of writing organizational research from a personal narrative approach. Contributors also provide autoethnographies about the military, health care and academia, in addition to approaches from various subdisciplines such as marketing, economics, and documentary film work. Contributions from the US, the UK, Europe, and the Global South span disciplines such as organizational studies and ethnography, communication studies, business studies, and theatre and performance to provide a comprehensive map of this wide-reaching area of qualitative research. This handbook will therefore be of interest to both graduate and postgraduate students as well as practicing researchers.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 Player And Avatar by David Owen

Genre : Games & Activities
Publisher : McFarland
ISBN_10 : 9781476629421
Copyright Year : 2017-06-19
File Format : All Formats
File Download : 240
Price : FREE


E-BOOK EXCERPT

 Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say “Ouch!” when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers’ proprioception, or body awareness, can extend to onscreen characters, thus placing them “physically” within the virtual world. Players may even identify with characters’ ideological motivations. The author explores concepts central to the design and enjoyment of videogames—affect, immersion, liveness, presence, agency, narrative, ideology and the player’s virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud’s vision of the “body without organs.”

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 Avatar Dawn by Michael C. Haldas

Genre : Fiction
Publisher : iUniverse
ISBN_10 : 9781469771540
Copyright Year : 2002-05-08
File Format : All Formats
File Download : 514
Price : FREE


E-BOOK EXCERPT

Stephen Bentfield is on the edge. Separated from his wife and suffering burnout, his life unravels when finds a faded bloodstained piece of paper that says "REMEMBER". Causing him to burst into visions of people and places he's never seen, he suddenly finds himself befriended by a mysterious stranger and pursued by killers. Caught up in a mystery involving ancient Mesopotamia, Nazi Germany and the crucifixion of Christ, Bentfield begins a global odyssey in search of a mysterious book that holds a secret that will change his life forever.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

Genre : Computers
Publisher : Springer Science & Business Media
ISBN_10 : 0857293613
Copyright Year : 2011-07-07
File Format : All Formats
File Download : 334
Price : FREE


E-BOOK EXCERPT

The proposed book explores the theme of identity, specifically as applied to its role and development in virtual worlds. Following the introduction, it is divided into four sections: identities, avatars and the relationship between them; factors that support the development of identity in virtual worlds; managing multiple identities across different environments and creating an online identity for a physical world purpose.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 Making Virtual Worlds by Thomas Malaby

Genre : Social Science
Publisher : Cornell University Press
ISBN_10 : 9780801457753
Copyright Year : 2011-01-15
File Format : All Formats
File Download : 176
Price : FREE


E-BOOK EXCERPT

The past decade has seen phenomenal growth in the development and use of virtual worlds. In one of the most notable, Second Life, millions of people have created online avatars in order to play games, take classes, socialize, and conduct business transactions. Second Life offers a gathering point and the tools for people to create a new world online. Too often neglected in popular and scholarly accounts of such groundbreaking new environments is the simple truth that, of necessity, such virtual worlds emerge from physical workplaces marked by negotiation, creation, and constant change. Thomas Malaby spent a year at Linden Lab, the real-world home of Second Life, observing those who develop and profit from the sprawling, self-generating system they have created. Some of the challenges created by Second Life for its developers were of a very traditional nature, such as how to cope with a business that is growing more quickly than existing staff can handle. Others are seemingly new: How, for instance, does one regulate something that is supposed to run on its own? Is it possible simply to create a space for people to use and then not govern its use? Can one apply these same free-range/free-market principles to the office environment in which the game is produced? "Lindens"—as the Linden Lab employees call themselves—found that their efforts to prompt user behavior of one sort or another were fraught with complexities, as a number of ongoing processes collided with their own interventions. Malaby thoughtfully describes the world of Linden Lab and the challenges faced while he was conducting his in-depth ethnographic research there. He shows how the workers of a very young but quickly growing company were themselves caught up in ideas about technology, games, and organizations, and struggled to manage not only their virtual world but also themselves in a nonhierarchical fashion. In exploring the practices the Lindens employed, he questions what was at stake in their virtual world, what a game really is (and how people participate), and the role of the unexpected in a product like Second Life and an organization like Linden Lab.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 Star Avatar by Miranda* Linda Weisz

Genre : Body, Mind & Spirit
Publisher : BalboaPress
ISBN_10 : 9781452554631
Copyright Year : 2012-02-09
File Format : All Formats
File Download : 412
Price : FREE


E-BOOK EXCERPT

In a profound recollection Miranda* remembers her earthly mission. Under the guidance of Spirit and extra-terrestrials Miranda* undergoes years of training, in multiple dimensions and the synchronistic realm. With spiritual initiations as well as trials and suffering, Miranda* evolves, rapidly integrating lessons learned in other lifetimes, and developing the paranormal abilities needed for the monumental role she is to play as she fulfills her destiny. On a trip to Peru in 2001 she finds an ancient engraved stone, and when she unravels its message, it unveils a Truth so astonishing that she guards it in secret. Revealing the written prophecy too soon may unleash the greatest religious and political revolution in the history of mankind. Tuning in to the collective consciousness, Miranda* has waited to come forward until humanity was not only ready for this momentous message, but eagerly awaiting it. With the Mayan Calendar ending in 2012, that time is now. After “The Secret” which quickly spread around the world, this book is “The Revelation”. Adventure, romance, magic and miracles all come together in an inspiring blend of spirituality, mythology and cosmic science. Incredulous as it may appear, this is a true story.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 Chasing The Avatar by Jovan Jones

Genre : Avatars (Religion)
Publisher : Destiny Image Publishers
ISBN_10 : 9780768497731
Copyright Year : 2011-07-28
File Format : All Formats
File Download : 274
Price : FREE


E-BOOK EXCERPT

Maya is a young woman with extraordinary prospects drowning in intense discontent. In the midst of this discontent, she meets Cha Ma, a guru. Immediately, she comes to believe that Cha Ma is an avatara human incarnationof the goddess Kali, the most malevolent, destructive of all Hindu deities. Spellbound, Maya runs off to India to live in Cha Mas ashram as a Hindu. Her choice hurls her parents, Paul and Marie, into a battle far beyond their wildest imagination for they must fight for their daughters life, and even her soul, as she teeters on the edge.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release

📒 The Obsidian Phoenix by A. M. Jandia

Genre : Fiction
Publisher : A. M. Jandia
ISBN_10 : 9781452482019
Copyright Year : 2010-08-25
File Format : All Formats
File Download :
Price : FREE


E-BOOK EXCERPT

Crimson and Jerrik are the sole survivors of the merciless slaughter of their people, the elves of the White Forest. Follow them as they seek vengeance and struggle with loss and life changing events. Discover Crimson's true identity and travel with her on her journey to find the Dark One who slaughtered her father and sister. The battle will be bloody, retribution will be hers.

#1Bestseller in [pdf] [tuebl] [kindle] [epub] [mobi] [audiobook], #1 e-Book New Release