đź“’ Icewind Dale 2 by Steve Honeywell

Genre : Games & Activities
Publisher :
ISBN_10 : 0761539514
Copyright Year : 2002
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Game Strengths Icewind Dale Ii is a highly anticipated Rpg from Black Isles Studios. The game uses an engine similar to the Baldurs Gate game engine. New game features include: new character classes, new spells, updated characater portraits, and all new races. Players need not have played the original game to enjoy Icewind Dale Ii, although the storylines are related. Developer Bio Icewind Dale Ii is being developed and published by Black Isles Studios, the role-playing games division of Interplay. The Icewind Dale Ii team consists of much of the core Icewind Dale team, most of whom also worked on the award-winning Fallout, Fallout 2, and Planescape: Torment. Description/Sales Handle Icewind Dale Ii: Prima's Official Strategy Guide is the most in-depth source of help for this exciting new RPG. Detailed maps and walkthroughs guide players through the Ten-Towns region. Complete stats on all races, classes, and characters ensure that everyone is prepared for each threat. And an interesting interview with the game team provides background information on this fascinating project. Comp Titles - Might & Magic Vii: For Blood And Honor - Prima's Official Strategy GUIDE has sold over 43,000 copies

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Genre : Crafts & Hobbies
Publisher : Masarykova univerzita
ISBN_10 : 9788021080454
Copyright Year : 2015-01-01
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Sborník shrnuje příspěvky z první výroční konference Central and Eastern European Game Studies, konané v Brně ve dnech 10.–11. října 2014. Příspěvky zaměřené na výzkum digitálních her zahrnují témata od historie k teorii, od empirických studií k aplikovanému výzkumu. Značná část příspěvků se váže k regionu střední a východní Evropy.

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đź“’ Game Preview by Nicolae Sfetcu

Genre : Games
Publisher : Nicolae Sfetcu
ISBN_10 :
Copyright Year : 2014-05-04
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A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

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Genre : Computers
Publisher : CRC Press
ISBN_10 : 9781351273398
Copyright Year : 2019-04-18
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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

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Genre : Computers
Publisher : Springer
ISBN_10 : 9783642153990
Copyright Year : 2010-08-26
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The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.

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đź“’ Streams Of Silver by R.A. Salvatore

Genre : Fiction
Publisher : Wizards of the Coast
ISBN_10 : 9780786954056
Copyright Year : 2009-06-23
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The epic tale of everyone's favorite dark elf, Drizzt Do'Urden, reaches new heights! Drizzt Do'Urden struggles with his own inner voices, voices that call him back to the pitiless depths of the Underdark. But louder still are the voices of his newfound friends, and the dream that drives Bruenor Battlehammer on to reclaim Mithral Hall. Time and again they're told to turn back, that some dreams can never be fulfilled, but on they fight -- together. From the Paperback edition.

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Genre : Music
Publisher : Taylor & Francis
ISBN_10 : 9781317398981
Copyright Year : 2017-05-25
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The Routledge Companion to Screen Music and Sound provides a detailed and comprehensive overview of screen music and sound studies, addressing the ways in which music and sound interact with forms of narrative media such as television, videogames, and film. The inclusive framework of "screen music and sound" allows readers to explore the intersections and connections between various types of media and music and sound, reflecting the current state of scholarship and the future of the field. A diverse range of international scholars have contributed an impressive set of forty-six chapters that move from foundational knowledge to cutting edge topics that highlight new key areas. The companion is thematically organized into five cohesive areas of study: Issues in the Study of Screen Music and Sound—discusses the essential topics of the discipline Historical Approaches—examines periods of historical change or transition Production and Process—focuses on issues of collaboration, institutional politics, and the impact of technology and industrial practices Cultural and Aesthetic Perspectives—contextualizes an aesthetic approach within a wider framework of cultural knowledge Analyses and Methodologies—explores potential methodologies for interrogating screen music and sound Covering a wide range of topic areas drawn from musicology, sound studies, and media studies, The Routledge Companion to Screen Music and Sound provides researchers and students with an effective overview of music’s role in narrative media, as well as new methodological and aesthetic insights.

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Genre : Computers
Publisher : CRC Press
ISBN_10 : 9781466567542
Copyright Year : 2016-04-19
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If you want to be successful in any area of game development—game design, programming, graphics, sound, or publishing—you should know how standouts in the industry approach their work and address problems. In Honoring the Code: Conversations with Great Game Designers, 16 groundbreaking game developers share their stories and offer advice for anyone aspiring to a career in the games industry. You’ll learn from their triumphs and failures and see how they dealt with sweeping changes in technology, including critical paradigm shifts from CD-ROMs and 3D graphic cards to the Internet and mobile revolution. The book presents in-depth interviews with a diverse mix of game professionals, emphasizing the makers of adventure games, role-playing games, and real-time strategies. It focuses on developers who have contributed to multiple eras or genres as well as those who have hired, taught, or mentored newcomers. Since the mobile revolution has opened up new demographics and new gameplay mechanics, the book features current developers of games for mobile devices. It also explores how indie game developers are making commercial-quality games with a small team mostly using free tools and funded with crowdsourcing applications. While there are plenty of resources available for aspiring game developers to learn the necessary technical skills, there is hardly any historical material on the culture that made the games industry possible. Filling the void, this book provides a historical and cultural context for the games industry. It takes you into the minds of the pioneers who blazed the trails and established the industry as we know it today.

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Genre : Games & Activities
Publisher : Advanced Dungeons & Dragons
ISBN_10 : 0786964642
Copyright Year : 2013
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File Download : 94
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Genre : Fiction
Publisher :
ISBN_10 : 0786927208
Copyright Year : 2002-09-01
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File Download : 1008
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This slip-covered gift box set contains the first three books published by Salvatore: "The Crystal Shard, Streams of Silver, " and "The Halfling's Gem." These titles introduced the author's signature character, Drizzt Do'Urden, upon whom his many "New York Times" bestselling titles are based.

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