📒 Framed Ink by Marcos Mateu-Mestre

Genre : Cartooning
Publisher : Titan Publishing Company
ISBN_10 : 0857681117
Copyright Year : 2011
File Format : All Formats
File Download : 128
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Comic illustrations.

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📒 Framed Perspective Vol 1 by Marcos Mateu-Mestre

Genre : ART
Publisher :
ISBN_10 : 1624650309
Copyright Year : 2016-09
File Format : All Formats
File Download : 228
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Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes.

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📒 Framed Drawing Techniques by Marcos Mateu-Mestre

Genre : Drawing
Publisher :
ISBN_10 : 1624650406
Copyright Year : 2019-07-12
File Format : All Formats
File Download : 136
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No matter what stage artists are in their careers, "it's necessary to look toward the future eager to learn and to be better every day," writes artist and best-selling author Marcos Mateu-Mestre (Framed Ink, Framed Perspective Vol. 1 & 2) in his latest book, Framed Drawing Techniques, which is packed with opportunities to do just that. In exquisite and thoughtful detail, Mateu-Mestre lays out distinct approaches to drawing in the book's chapters--The Ballpoint Pen, Graphite Pencil, The Digital Way, and The Gray Scale--outlining the benefits and challenges of each, and specific digital editing techniques that can be applied to one's work in all the mediums to achieve the greatest results. Alongside his important technical lessons, on everything from depicting reflected light on a character's hair to how to add rain to dramatize a scene, is Mateu-Mestre's awe-inspiring artwork, which serves to educate and motivate artists of all levels to discover what incredible storytelling is possible with a single pen or pencil (or tablet).

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📒 Framed Perspective Vol 2 by Marcos Mateu-Mestre

Genre : Art
Publisher :
ISBN_10 : 1624650325
Copyright Year : 2016-06-01
File Format : All Formats
File Download : 120
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Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.

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Genre : Art
Publisher :
ISBN_10 : 1569716137
Copyright Year : 2002
File Format : All Formats
File Download : 61
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Presents a guide to the "inking" process, introducing the techniques and textures that make comics so visually appealing.

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📒 Drawing Comics Lab by Robyn Chapman

Genre : Art
Publisher :
ISBN_10 : 9781592538126
Copyright Year : 2012-11-01
File Format : All Formats
File Download : 136
Price : FREE


E-BOOK EXCERPT

Do you dream of becoming a comic artist? Drawing Comics Lab covers all of the basic steps necessary to produce a comic, from the first doodle to the finished publication. This easy-to-follow book is designed for the beginning or aspiring cartoonist; both children and adults will find the techniques to be engaging and highly accessible. Featured artists include: - James Sturm - Tom Hart - Jessica Abel - Matt Madden - Eddie Campbell - And many others Start your comic adventures today with Drawing Comics Lab!

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📒 Zbrush Studio Projects by Ryan Kingslien

Genre : Computers
Publisher : John Wiley & Sons
ISBN_10 : 111806772X
Copyright Year : 2011-02-08
File Format : All Formats
File Download : 288
Price : FREE


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Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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📒 Ink by Hal Duncan

Genre : Fiction
Publisher : Del Rey
ISBN_10 : 0307496198
Copyright Year : 2009-06-24
File Format : All Formats
File Download : 544
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With his stunning debut novel, Vellum, Hal Duncan shattered the boundaries between genres. Fantasy, or science fiction, Vellum shocked with the boldness of its ideas, seduced with the sensual beauty of its prose, and astonished with its imaginative sweep. Now Duncan returns with another epic tour de force that surpasses all expectations. INK: The Book of All Hours Once, in the depths of prehistory, they were human. But in a moment of brutal transfiguration, they became unkin, beings who possessed the power to alter reality by accessing the Vellum: a realm of eternity containing every possibility, every paradox, every heaven . . . and every hell. The Vellum became a battleground where forces of order and chaos fought across time and space. The ultimate weapon in that bloody war spanning through history and myth, dreams and memory, was The Book of All Hours, a legendary tome within which the blueprint for all reality is inscribed, a volume long lost amid the infinite folds of the Vellum. Until, in 2017, it was found by Reynard Carter, a young man with the blood of unkin in his veins. Until Phreedom Messenger and her brother, Thomas, were swept up in an archetypal dance of death and rebirth. Until a hermit named Seamus Finnan found the courage to re-forge his broken soul, and a self-proclaimed angel called Metatron unleashed a plague of AI bitmites. Now, in the aftermath of the apocalypse, several survivors search desperately for the remnants of themselves scattered across the Vellum like torn pages, determined to use the blood of the unkin to rewrite The Book of All Hours, and to forge a new destiny for themselves and all humanity. Reality will never be the same. From the Trade Paperback edition.

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Genre : Comics & Graphic Novels
Publisher :
ISBN_10 : 0989069605
Copyright Year : 2014-03-01
File Format : All Formats
File Download : 200
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Rusty Duncan and Samantha Macgregor continue their adventures in a small town called Sunnyville.

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Genre : Art
Publisher : Chinese University Press
ISBN_10 : 9629963299
Copyright Year : 2009
File Format : All Formats
File Download : 282
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"Treating landscape painting as yet another framing systems, in both the symbolic and material sense, this book examines sixteenth-century paintings of famous mountains by three major artists in the light of a diachronic account of the evolution of famous mountains over time and a synchronic account of the vogue for the grand tour in late Ming society." --Book Jacket.

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